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The Cyborg

This is a fully implemented in-engine, game-ready, real-time character I've created using a character design from my own roaster. She was retargeted to Unreal's Mannequin rig, so that she is playable with the engine's animations. I'll update the project soon with some screencaps of her walking around the scene!

Oh, and the weapon was heavily inspired by amazing work of Jamie Martin: https://www.artstation.com/artwork/zDeNr4