This game-ready character was initially inspired by the Dame to Kill For of Sin City's 2014 film. And the costume design from the Wonder Woman (2017) movie was the best fit to complete this Wonder Woman look.
The project was sculpted in ZBrush, a quick block of the hair included. Retopology in Maya, 56K polygons, including XGen hair, with hair cards. Texturing was done in Substance Painter, with a set of personalized materials. 8 Texture Sets with 2K resolution was used for the project.
An autorig and outsourced animations were used to bring the character to life in the real time renderers: Unreal and Marmoset. Cloth paint was done to the skirt for the real-life feel.