This artwork is an extension of my last project called Wonder Woman. The intention here was to improve my game-ready workflow when using Marvelous Designer.
The concept for this project was to create a variation of her garments, for when she is not in the fighting mode, but still maintaining the character's "bad ass" vibes.
The final process turned out be: Marvelous for blocking out the overall shapes; ZBrush to sculpt in the finer details. In there I also tried creating some laces patterns, that turned out better as textures later on in Substance than as a baked textured into the mesh; Maya for retopology and Unwrapping; Substance Painter for baking the main shape, texturing and adding the laces created in ZBrush as alphas; and finally Marmoset for the game-ready look and real-time renders.